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1. Shield rep tool - in Feedback/Requests [original thread]
Bypassing (and to a lesser degree jumpstarting) innate shield delays, especially with flat rep values instead of relative percentages, always carries the problem that armor and hybrid tanks would benefit from such a mechanic aswell. The same isn't...
- by Malkai Inos - at 2014.08.08 09:16:00
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2. Character Recycling Exploit - Will it be addressed? - in Feedback/Requests [original thread]
Temias Mercurial wrote: In EVE it's far more competitive and VASTLY more players than DUST, and makes such an issue truly game breaking if you could transfer obscene amounts of isk off a new character. It's just my belief that in Dust, there is...
- by Malkai Inos - at 2014.07.26 04:02:00
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3. Character Recycling Exploit - Will it be addressed? - in Feedback/Requests [original thread]
Temias Mercurial wrote: You want to know the secret to getting money is? Run nothing but militia, the starter suits that they give you, or cheap standards suits for a month or two. I rarely get anything below 6th place at the end of a battle wh...
- by Malkai Inos - at 2014.07.26 03:42:00
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4. Character Recycling Exploit - Will it be addressed? - in Feedback/Requests [original thread]
DarthMcFizzle wrote: That seems really inefficient. Play two matches and have +600k in less than a half hour.......... or.......... create new accounts, log in, send isk, log out, start termination, wait twelve hours and repeat. First off, y...
- by Malkai Inos - at 2014.07.26 02:34:00
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5. Passive/Active Scan Removal - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: trollface dot jpg wrote: Malkai Inos wrote: So your reasons for demanding the removal of central game mechanics in dust and/or foregoing their implementation in legion amount to: 1. Other games don't do it like tha...
- by Malkai Inos - at 2014.07.22 18:34:00
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6. Passive/Active Scan Removal - in Feedback/Requests [original thread]
So your reasons for demanding the removal of central game mechanics in dust and/or foregoing their implementation in legion amount to: 1. Other games don't do it like that. (wrong, Blacklight: Retribution has a built-in active scanner+ wallhack f...
- by Malkai Inos - at 2014.07.22 16:03:00
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7. In-game Banking - Loans - 7/21/14 - in Feedback/Requests [original thread]
Unidentified Caldarian wrote: Malkai Inos wrote: I frankly don't think CCP should moderate or otherwise interact with such activity in the first place. Banking/loan systems are a clear example of emergent gameplay and as such should be full...
- by Malkai Inos - at 2014.07.22 00:50:00
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8. In-game Banking - Loans - 7/21/14 - in Feedback/Requests [original thread]
I frankly don't think CCP should moderate or otherwise interact with such activity in the first place. Banking/loan systems are a clear example of emergent gameplay and as such should be fully operated by players, including the risks involved. ...
- by Malkai Inos - at 2014.07.21 21:10:00
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9. To People Who Want Faster Swarms - in Feedback/Requests [original thread]
Stefan Stahl wrote: DUST Fiend wrote: You do realize that Do you realize that a buff in projectile speed would not affect DPS? The time between the first impact and the time when the DS runs out of hp will stay completely identical. There...
- by Malkai Inos - at 2014.07.18 17:34:00
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10. To People Who Want Faster Swarms - in Feedback/Requests [original thread]
hfderrtgvcd wrote: actually, most swarm users are in militia starter fits Which might get their dmg buffed from 66% to around 83% of PRO in charlie or delta (a 25% increase, when calculating from the point of MLT/STD). "Oh it's just miltia"...
- by Malkai Inos - at 2014.07.18 17:24:00
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11. To People Who Want Faster Swarms - in Feedback/Requests [original thread]
The only way I can see a speed buff happening would be in tandem with a stinging agility nerf. Faster than an AB'ed DS and nimble is a no-no.
- by Malkai Inos - at 2014.07.18 17:00:00
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12. Do we still think Dust should leave out magic? - in Feedback/Requests [original thread]
1.) No. 2.) Besides nanite technobabble it wouldn't. We already have healing buffs (reppers), resource buffs (hives), revives (needles), clairvoyance (scanners) and dragons (DS hue hue). If not for the cessation of content updates we'd be lookin...
- by Malkai Inos - at 2014.07.18 03:24:00
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13. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Atiim wrote: Sir Dukey wrote: you are null so stfu. There is no counter to swarms therefor no buffs needed. Why is it that you only support stuff you skilled into??? Am I null? My ideas may not always be the best, but at least I present...
- by Malkai Inos - at 2014.07.18 02:29:00
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14. Sticky:Hotfix Charlie - Sniper Crosshair change - in Feedback/Requests [original thread]
sabre prime wrote: I can't tell how this is that different from the current sniper rifle scope zoom. Is it the zoom level? Or just the circular crosshair that's changed? A side-by-side comparison would be great. The current sniper has a pretty...
- by Malkai Inos - at 2014.07.17 13:08:00
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15. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
DUST Fiend wrote: REs are going to 1HKO you no matter what, so you're kind of just grasping at straws here. Not if you're in a tank. The tier can make a difference there since hotfix beta. DUST Fiend wrote: All I'm saying is swarm launchers...
- by Malkai Inos - at 2014.07.17 03:03:00
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16. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Xocoyol Zaraoul wrote: CCP Rattati wrote: We just looked at some swarm changes in line with this, I think reducing number of missiles per swarm and increasing swarm damage, bringing STD and ADV considerably up to PRO dmg levels I'd rather...
- by Malkai Inos - at 2014.07.17 01:37:00
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17. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
DUST Fiend wrote: Malkai Inos wrote: DUST Fiend wrote: CCP Rattati wrote: 4 across all tiers As a pilot I greatly dislike this change. We already have virtually no information to go off of when coming under fire, now you're removing ...
- by Malkai Inos - at 2014.07.17 01:19:00
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18. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
DUST Fiend wrote: CCP Rattati wrote: 4 across all tiers As a pilot I greatly dislike this change. We already have virtually no information to go off of when coming under fire, now you're removing the only indicator that tells me whether I ...
- by Malkai Inos - at 2014.07.17 00:58:00
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19. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: We just looked at some swarm changes in line with this, I think reducing number of missiles per swarm and increasing swarm damage, bringing STD and ADV considerably up to PRO dmg levels Do you mean reducing the number of mis...
- by Malkai Inos - at 2014.07.16 21:20:00
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20. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Agreed. The current progression makes the SL a prototypical noob trap.
- by Malkai Inos - at 2014.07.16 02:39:00
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